According to the latest report by IMARC Group, titled “Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2019-2024”, the market size reached US$ 802 Million in 2018. Cloud gaming is a kind of game service that utilizes an internet connection to stream games on a mobile phone, computer and console. Also known as gaming on demand, it allows users to play games without installing or updating the same on their devices. It employs a host gaming server to store, host and run the game. These gaming services provide a frictionless experience to their subscribers across various devices. They are a relatively cheaper option for gamers as they does not require purchasing the game software.
Report Overview: https://www.imarcgroup.com/cloud-gaming-market
Global Cloud Gaming Market Trends:
Growing sales of consumer electronics like personal computers (PCs), laptops and smartphones in confluence with the increasing penetration rate of high-speed internet across the globe is one of the major factors that is influencing the growth of the mobile gaming industry. This, in turn, is increasing the demand for cloud gaming on the global level, thus spurring the market growth. In addition to this, these gaming platforms enable multiplayer gaming within the same game environment, which allows gamers to connect with a large online gaming audience. Consequently, it is gaining rapid popularity among the masses, especially online gaming enthusiasts. Also, the manufacturers have now widened their gaming platform from Windows to other devices supporting Linux, Mac, iOS, Windows RT, Android and Chrome OS. On account of the aforementioned factors, the market is anticipated to reach a value of US$ 2,579 Million by 2024, expanding at a CAGR of 22% during 2019-2024.
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Market Summary:
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